Town: Zol Grëltsǟl Ner

Zol Grëltsǟl Ner

Zol Grëltsǟl Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceZbëkfenfyë Moot
RegionFomba Mōtsyarvo̠ Forest
Founded1248
Community LeaderChief Trege Khunromud
Area4 km2 (1 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation3996 m (13110 ft)
Average Yearly Precipitation310 cm/y (122 in/y)
Population1038
Population Density259 people per km2 (1038 people per mi2)
Town AuraWild Magic
Naming
Native nameZol Grëltsǟl Ner
Pronunciation/zol/ /ˈgrɛltsaːl/
Direct Translation[humble; modest] [item]
Translation[Not Yet Translated]

Zol Grëltsǟl Ner (/zol/ /ˈgrɛltsaːl/ [humble; modest] [item]) is a temperate Town located in the Zbëkfenfyë Moot of the Viceroyalty of Rosid.

The name Zol Grëltsǟl Ner is derived from the Wood Elvish language, as Zol Grëltsǟl Ner was founded by Bobbi Thiestresh, who was culturaly Wood Elven.

Climate

Zol Grëltsǟl Ner has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cold -12°C (11°F). Zol Grëltsǟl Ner receives an average of 310 cm/y (122 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zol Grëltsǟl Ner covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3996 m (13110 ft) above sea level.

Overview

Zol Grëltsǟl Ner was founded durring the early 13th century in spring of the year 1248, by Bobbi Thiestresh. The establishment of Zol Grëltsǟl Ner suffered from many setbacks, delays, and obsticles, most notably a group of Zol Grëltsǟl Ner which required millitary assistance exterminate before the community could finish being built.

Zol Grëltsǟl Ner was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Zol Grëltsǟl Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zol Grëltsǟl Ner is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Zol Grëltsǟl Ner's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Zol Grëltsǟl Ner has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Zol Grëltsǟl Ner ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Zol Grëltsǟl Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zol Grëltsǟl Ner.

Zol Grëltsǟl Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zol Grëltsǟl Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zol Grëltsǟl Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zol Grëltsǟl Ner's public wards, blessings, and other arcane systems.

Zol Grëltsǟl Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zol Grëltsǟl Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Zol Grëltsǟl Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Zol Grëltsǟl Ner has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Zol Grëltsǟl Ner's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Zol Grëltsǟl Ner every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Giant cockroach near Zol Grëltsǟl Ner are known to be a mutant strain of the creature.

Zol Grëltsǟl Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Charm energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4172 m2
    • Cattle and Similar Creatures: 259
    • Poultry: 3114
    • Swine: 207
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 103

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 7
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

303 of Zol Grëltsǟl Ner's population work within a Foundational Occupation.

663 of Zol Grëltsǟl Ner's population do not work in a formal occupation, but do contribute to the local economy. 72 (7%) are noncontributers.

Points of Interest

The center of Zol Grëltsǟl Ner's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Zol Grëltsǟl Ner. The recitation of the hero's story remains a popular tavern and fair tale.

History